“Apex Legends” and the gaming industry stuck in repetitive mediocrity

Enrique Castaneda-Pineda – Senior Layout Editor

The gaming industry often floods its audience with mediocre games and false promises throughout the year. Countless first person shooters (FPS) are released, with the occasional game rising above the rest, and providing players with a new experience.

EA is no stranger to publishing shooters, with games such as “Star Wars: Battlefront,” “Battlefield,” “Titanfall” and the newly released “Apex Legends.” “Apex Legends” is sweeping the industry, collecting over 25 million players in the first week of its release. As people wonder whether it will kill “Fortnite,” the battle-royale juggernaut that had everyone hooked since late 2017, there are few who see the bigger picture.

The game “Apex Legends” is actually a mediocre cash-grab by EA, that was forced onto Respawn; the company behind the “Titanfall” franchise. EA had directed the company to make a battle-royale game instead of working on the next installment for “Titanfall,” which led to the company using lower end assets to put together their take on the battle-royale subgenre. The company managed to sneakily include lore of the “Titanfall” world in this new game, which works to their benefit to keep the series relevant.

However, “Titanfall” was known to add mobility to the FPS genre, bringing a fresh take on a consistently rehashed genre. That mobility is still there in “Apex Legends,” but is severely downgraded for the new game. At the end of the day, the game, like several others, consists of getting a gun and killing the enemy. There is not much thought put into it, thus making it just another mindless shooter. It is not “God of War” and it is definitely not “The Last of Us” in which combat was enhanced. Specifically,“The Last of Us” managed to incorporate stealth, strategy and close combat to make each enemy encounter feel fresh, yet dangerous.

As much as the game had been over-hyped, “Fortnite” grew immensely because of its new take on a shooter, by building your own cover against enemies. While other innovative games were released, EA published “Anthem:” a shooter that includes a suit of armor that lets you fly around the map. This was a colossal failure due to the promises of what it could be, and the delivery of a much worse product.

The FPS genre has been filled to the brim with the same game over and over. The same problem is now occurring with attempting to make a battle-royale mode with every game. Meanwhile, the same typical shooter, reskinned and named something different, remains near the top of people’s attention.

This only makes people more eager for an engaging story, a new take on an existing combat style, and/or a fun game to play with their friends that isn’t the same thing over and over again.